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*和訳有* GMT: Imperial Struggle, 2nd Printing

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*和訳有* GMT: Imperial Struggle, 2nd Printing

・英語版で和訳は付属しません。
・和訳は下記の弊社サイトにて無料公開しております。
http://www.chrononautsgames.com/












Imperial Struggle: The Second Hundred Years' War, 1697-1789“What I gained by being in France was learning to be better satisfied with my own country.” - Samuel Johnson “England has forty-two religions and only two sauces.” - Voltaire In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years’ War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society ? a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a quick-playing, low-complexity game. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige… but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King’s dreams or the republic of Lafayette’s? Gameplay Imperial Struggle is a game about what historians call the “Second Hundred Years’ War.” It tries to capture the whole span of this global 18th-century rivalry between Britain and France. From the beginning of the game, the stakes couldn’t be higher: in the War of the Spanish Succession, France fights to become the world’s first global superpower by uniting its peerless army with Spain’s colonial wealth… all the way to the end, where the British struggle to maintain control over the vast North American territories.There are two types of turns in Imperial Struggle: peace turns and war turns. Each peace turn, an array of Investment Tiles is laid out: each tile represents a diplomatic, military, or economic opportunity your government can exploit. Each tile shows the action points you’ll be able to spend when you choose it ? but be careful ? if there’s only one Diplomatic tile on view, it may be worth denying it to your opponent rather than taking an Economic or Military tile with a higher action point value. With Economic action points you’ll extend and develop your control over trade in essential commodities: furs, sugar, cotton, and spices; with Diplomatic ones, you’ll negotiate understandings with other European countries and native groups; and with Military points you’ll decide the extent of your military preparations for the inevitable wars to come and fortify your colonial holdings against unrest. With all three, you’ll have the chance to take the lead from your opponent in areas of competition like taxation, industry, and scholarship. And, like your historical counterparts, you’ll have to keep a close eye on the massive debt that can accumulate as a result of your ambitions.You’ll also hold Event cards which can be used for a minor benefit regardless of your board position, but which can yield much larger gains if you’ve planned ahead for them. Event cards can only be played alongside an investment tile of matching type. Taking a leaf from Volko Ruhnke’s COIN system, most Events have two versions: pro-French and pro-British. Thus events that went one way historically can break to the other side’s advantage in any given game. During war turns you compare your carefully assembled military strength in each of the war’s theaters to your opponent’s. This strength comes not just from troops but from alliances, naval superiority, and espionage. Only during wars can you take territory from your opponent, so they present a unique opportunity to strengthen your nation. Each of the major wars of the period is individually represented. The stakes in each theater and war vary as they did historically, and legendary historical figures like the Duke of Marlborough or the Marquis de Lafayette can leave their mark on the game as they did in history.Imperial Struggle is a low-complexity game that can be finished by experienced players in a short evening. It is not a card-driven game in the sense that cards do not determine the entire scope of player actions each turn; rather, players must combine the Investment Tiles, accessible to each of them, with the Events, which are secretly held. Additionally, Imperial Struggle has no die rolling. The randomness in the game comes from three sources: the Investment Tile deal each peace turn, the initial military strength in each theater of war, and each player’s Event draws.As France, will you forge a French Raj and dominate eastern trade? As Britain, will you retain control of the American colonies? Will the French Revolution fulfill its promise as the ultimate realization of the Enlightenment, eclipsing the American one in importance and impact? Will Britain dominate trade and industry on the sails of the Royal Navy? How will your Imperial Struggle unfold?

*和訳有* GMT: Imperial Struggle, 2nd Printing

GMT Games Gmt2001 Imperial Struggle Mixed Colours for sale online | eBayGMT Games Gmt2001 Imperial Struggle Mixed Colours for sale online | eBay
勝野式 MOMI×2(もみもみ) ラベンダー
GMT Games - Imperial Struggle, 2nd PrintingGMT Games - Imperial Struggle, 2nd Printing
GMT Games - Imperial Struggle, 2nd PrintingGMT Games - Imperial Struggle, 2nd Printing
トワイライトストラグルの正式続編とのうわさだが、実のところシステム的に似ているところはないらしい。じっくりと楽しめる機会があればいいのだが
クレハ Kureha シーガー船ハリス 100m 4, 5, 6号 16, 20, 22Lbs フロロカーボンハリス・リーダー 国産・日本製 Seaguar(メール便対応) オーム 生クリーム42%  純生クリーム、ホイップクリーム、ホームメイドショップKIKUYA
GMT Games on Twitter: "Here's a peek at what will come inside the box of Imperial Struggle, designed by Ananda Gupta amp; Jason Matthews. You can look forward to more in detailGMT Games on Twitter:
GMT Games Imperial Struggle 2nd Printing SEALED | eBayGMT Games Imperial Struggle 2nd Printing SEALED | eBay
スピルリナ100% 2000粒*400粒増量 1粒200mg 約2ヵ月分 新入荷 大きいサイズ 社交ダンスドレス  ラテンドレス モダンドレス ロングスカート ダンスウエア・ トップス 競技 デモ ダンス衣装
Imperial Struggle: The Global Rivalry – Britain and France 1697-1789 from GMT Games – Action Point 4 – The Players' AidImperial Struggle: The Global Rivalry – Britain and France 1697-1789 from  GMT Games – Action Point 4 – The Players' Aid
Imperial Struggle: The Global Rivalry – Britain and France 1697-1789 from GMT Games – Action Point 5 – The Players' AidImperial Struggle: The Global Rivalry – Britain and France 1697-1789 from  GMT Games – Action Point 5 – The Players' Aid
ラッコのカイ 4
確かに 汚れは 落ちるけど 思ったよりは落ちないかな?でも 汚れは 落ちているので良いのでは??

灰皿 スタンド 屋外 ステンレス 伸縮式 調節可能 オフィス フラコラ fracora 協和 プレミアム プロヘマチン濃密原液 詰め替え用 2袋セット 髪 美容液 公式ショップ エレコム テレビリモコン LG エルジー用 ブラック ERC-TV02XBK-LG
GMT Games - Imperial Struggle, 2nd PrintingGMT Games - Imperial Struggle, 2nd Printing
Imperial Struggle: The Global Rivalry – Britain and France 1697-1789 from GMT Games – Action Point 1 – The Players' AidImperial Struggle: The Global Rivalry – Britain and France 1697-1789 from  GMT Games – Action Point 1 – The Players' Aid
このタヌキめ 5
「バリがひどい」とのコメントが複数あったので、再研磨を覚悟で購入してみました。PEを通すチューブはステンレス製のようなので、価格面からすればバリが残るのは当然で、ステンレスチューブに通る太さのタコ糸や極太PEをチューブに通し、液体研磨剤を塗布してシコシコすればピッカピカになります。本製品の自重は65gなのですが、まだ軽いので、板オモリを10gほど巻いてPRノットを作ってみた(まだ重量が足りない気がする…)。次は、丸型オモリ10号(約37g)くらいの中通し穴をドリルで拡大してステンレスチューブに刺してみようかと思案中…。完成したラインシステムの破断テスト(10回程度)をしてみると、簡単に40kgを超えるときがあります。DUELさんが公表しているPE6号の引っ張り強度90lb(約40kg)は平均値だと思うので、これを超える強度が出ても不思議ではない。まぁ、公表値の±5%程度の強度幅はあるものとし、ラインシステムの強度として、PE6号ライン強度90lb(約40kg)の95%(38.5kg)以上をクリア出来れば上出来だということにしておこう。使用環境?PE:DUEL HARDCORE X8 PRO 6号(90lb?約40kg)?リーダー:某老舗メーカー製の廉価版ナイロン40号(120~130lbくらい)?本製品のドラグ設定:約2.1kg(実測値。ドラグツマミをガッチガチに絞めた)?PRノット長:約8cm?破断箇所:PRノット中のPE本線のみを数cm引きずり出してPE破断しているのが大半。残りはPE本線を引っ張るラインブレーカーの巻き込み入口部でPE破断。PRノットの折り返し位置が1~2mm程度PE本線側に引っ張られてズレことはあるが、PRノットの終了部分がリーダー端(焼きコブ)から抜けることは一度もない。WATA CHAMPさん、ステンレスチューブの位置を固定している現在のナットの他に、重量が20g程度ある大きめのナットも付属で売り出すといいかも。極細PEを使用する場合には、通常のナットに交換すればいいだけだし…買い替えるのは当分ないと思うけど…(^_^)

ウェットティッシュ 除菌 除菌シート 詰め替え 凄厚 日本製 ノンアルコール アイリスオーヤマ WTT-65A
S. トモニ 5
中学生の息子がスパイクのサイズアウトしての買い換えです。運動靴は26~26.5㎝を履いていますが、大きめの27㎝を購入しました。丁度良く、フィットするようです。以前の物(他メーカー)より、汚れも付きにくく気に入りました。

小澤物産 2インチ 50A OZCレバーカップリング メスネジ型カプラー(メス×メスネジ) OZ-D アルミニウム製 カムロック
Imperial Struggle Board Game - Gamescape NorthImperial Struggle Board Game - Gamescape North
Steam Workshop::Imperial Struggle by GMT Games [Scripted]Steam Workshop::Imperial Struggle by GMT Games [Scripted]
raimu7766 2
ヤエン釣りに購入しましたが、ゆるい力では音が鳴りません。結構なテンションがかかってやっと音がなります。

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